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C1 THE HIDDEN SHRINE OF TAMOACHAN PDF

C1 The Hidden Shrine of Tamoachan (1e) – This module was originally used for the Official Advanced Dungeons & Dragons tournament at. In , TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson. From the publisher: “This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new.

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The Exile – IceBlink. For those DMs who have trouble designing their own dungeons, I say buy it.

The text either notes: InWizards re-released the adventure updated to the 5th Edition rules as part of the Tales shrihe the Yawning Portal collection. Dragonlance deities Forgotten Realms deities Greyhawk deities. Dungeon Master For Dummies. Bloodright – The Blood Royal. This was the opposite.

The Hidden Shrine of Tamoachan Module C1 Dungeons & Dragons TSR

The shrinr are accurate and add an extra dimension to the adventure. Us young folk should not ridicule old TSR and Tamoachamon, but it’s still not worth running. Retrieved August 12, The monsters do the same – there is no point having a history and personality to a monster that attacks remorselessly, give me a statline and a basic description if the thing is just an obstacle.

One might steal a lot from a published adventure, and one’s final product will surely not be in publishable form – but preparing an adventure for the table, sure. Many objects and items in the module have descriptions and can be examined or used. Rob July 15, at Its contemporary module was Village of Hommlet.

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Nice storyline, ending lacked a bit though.

Please select a support frequency. It’s not a standard dungeon; it’s not a funhouse.

The Hidden Shrine of Tamoachan – Wikipedia

I understand the intrigue provided by a ticking clock time limit, and why one might want it in a puzzle dungeon based on an escape premise – but it’s still arbitrary and boring – I much prefer something like LOTFP ‘crawling god’ that makes lingering dangerous, but not in a linear predictable manner. This module is meant to stand on its own, and includes areas on the map where Dungeon masters may add their own levels.

Sure it has great stuff monsters and traps and encounters to steal, and I encourage that. Monsters also have some neat mechanics – vampires that materialize over time and giant crabs with smart tactics which give a good idea of how to make the fights interesting.

Class Based Pilot, Wizard, Scientist, etc. Keep a theme so that it’s not a new different one each room – stick to a scheme for similar effects – percentages are cool, stat checks feel fun, saves have a lot to offer, roll on a random die even makes sense – but scrambling them all up just causes heartache. AdvAb Journey to Whitehawk Mountain.

Bambra said it would appeal more to gamers who like mental challenges and problem solving. Of all of the PnP’s I have played from the vault this one really captured that feel.

Shattered Lands Dark Sun: This dungeon has been thought out, it has internal consistency, a self-contained universe of V1 wonder and fear.

This is best played multiplayer as there are a couple of areas that do require a balanced set of skills to fully complete, though it can be done solo as I did. I find that monster theme and choice is a problem in a lot of TSR products, where monsters seem to have been picked more for difficulty level then with any reason as to how or why they are in the dungeon.

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What this means is that Hidden Shrine is actually pretty cool. Dragonlance Forgotten Realms Greyhawk Ravenloft. GeekGold Bonus for All Supporters at year’s end: It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time.

This module was written in -it still holds up. Personally I really enjoy easily raised vampire in a hidden tomb which no PC running from poison gas will ever find! Archived from the original on August 20, Back in so folks wrote a nasty nasty tournament module titled Hidden Shrine of Tamoachan, for tamoachwn Origins Game Expo.

Advanced D&d Dungeon Module C1 The Hidden Shrine of Tamoachan TSR 9032

I think all too often today RPG products are meant and only used as for reading, not actually playing. As Jeremy has mentioned above, it’s a Competition module and, therefore, railroad by nature. I can’t agree with this analysis.

This book was written by Harold Johnson and Jeff R. Again, to show the players.